# Sharif Bayoumy > XR developer, technical advisor, and consultant building immersive applications and connected XR platforms for education, research, and entertainment. Sharif Bayoumy works at TU Delft XRZone and runs DashXR. He develops spatial computing products, VR interactions, fleet-management platforms, and the web, backend, and cloud systems around them. He also consults and teaches researchers, students, educators, and product teams how to design and build immersive XR applications. ## Primary links - Portfolio: https://sharifbayoumy.com/ - Resume (PDF): https://sharifbayoumy.com/resume.pdf - Contact: mailto:contact@sharifbayoumy.com - GitHub: https://github.com/GameBayoumy - LinkedIn: https://www.linkedin.com/in/sharif-bayoumy ## Selected work - XRScaleKit: https://sharifbayoumy.com/project/xrscalekit - HANDZONe: https://sharifbayoumy.com/project/newmedia-handzone - VRock TU Delft: https://sharifbayoumy.com/project/vrock-tudelft - IFFR VR Experience 2024: https://sharifbayoumy.com/project/iffvr-2024 - SenseGlove Interaction Tools: https://sharifbayoumy.com/project/senseglove-haptics - SURF - SimuLearn XR Content Platform: https://sharifbayoumy.com/project/simulearn-xr-platform ## Capabilities - XR: Unity, C#, Unreal Engine, C++, OpenXR Native, VR, AR, MR, physics-based interaction, and headset fleet operations - Full stack: React, TypeScript, Tauri, Rust, gRPC, Socket.IO, Elysia, PostgreSQL, Drizzle, Kotlin, and Android - Cloud and delivery: Kubernetes, Docker, TeamCity, GitOps, CI/CD, OpenTelemetry, and Traefik - Creative technology: GLSL, HLSL, VFX, Substance Painter, Blender, and JangaFX