XR Developer + Advisor

Sharif Bayoumy

XR developer and technical advisor at TU Delft XRZone. I build spatial computing systems, VR interactions, and connected XR platforms.

I also consult and teach researchers, students, educators, and product teams how to design and build effective immersive XR applications.

Selected XR projects and delivered impact

Ongoing · 4+ years

XRScaleKit

XR fleet platform used by educational institutions across the Netherlands for reservations, headset management, and content delivery.

Impact: Used by multiple educational institutions across the Netherlands. At TU Delft, it supports daily campus reservations, 100+ students and teachers, 100+ headsets, and 50+ XR applications.

Unity · C# · React · TypeScript · VR · MDM · IoT

Read the XRScaleKit project

Completed · 6 months

HANDZONe

VR learning platform with educational content for robot operation, collaborative digital-twin sessions, and visible Grasshopper workflows.

Impact: Supports 20+ concurrent solo and collaborative VR sessions where students learn robot operation through digital twins and in-session Grasshopper control.

Unity · C# · VR · Robotics · Docker · WebSocket · Education

Read the HANDZONe project

Completed · 6 months

VRock TU Delft

Virtual excavation environment that lets researchers and students explore realistic 3D-scanned cave sites in VR.

Impact: Used by TU Delft students and researchers to practise excavation workflows and explore realistic 3D-scanned cave sites at human scale.

Unity · C# · VR · Education · Research · Visualization

Read the VRock TU Delft project

Completed · 2 weeks

IFFR VR Experience 2024

XR exhibition at International Film Festival Rotterdam — immersive film experiences.

Impact: Delivered reliable VR access to 2,000+ festival visitors across 80+ headsets with zero reported technical failures.

VR · Event Production · Technical Support · Festival

Read the IFFR VR Experience 2024 project

Completed · 8 months

SenseGlove Interaction Tools

VR solutions and physics-based hand interaction research for SenseGlove and third-party controllers.

Impact: Created reusable physics-based hand interactions that work with SenseGlove haptics and extend to third-party VR controllers.

Unity · C# · VR · Haptics · Hardware Integration

Read the SenseGlove Interaction Tools project

Completed · 12 months

SURF - SimuLearn XR Content Platform

TU Delft secondment at SURF — helping students and educators discover and launch XR learning content.

Impact: Helps students and educators across Dutch MBO, HBO, and WO institutions discover and launch XR learning content through headset-ready SSO.

XR · VR · SSO · Education · Unity · Web · Platform

Read the SURF - SimuLearn XR Content Platform project

Capabilities

XR development
Unity, C#, Unreal Engine, C++, OpenXR Native, VR, AR, MR, interaction systems, and large-scale headset operations.
Full-stack systems
React, TypeScript, Tauri, Rust, gRPC, Socket.IO, Elysia, PostgreSQL, Drizzle, Kotlin, and Android.
Cloud and delivery
Kubernetes, Docker, TeamCity, GitOps, CI/CD, OpenTelemetry, Traefik, backend services, and cloud platforms.
Creative technology
GLSL, HLSL, VFX, Substance Painter, Blender, and the JangaFX suite.

Start a conversation

Available for XR product development, technical advisory work, full-stack XR systems, prototypes, and immersive learning experiences.

contact@sharifbayoumy.com