From a shelf of headsets to an XR fleet that educators can actually run.
100+ headsets, 100+ students and teachers, and 50+ XR applications supported at TU Delft.
Explore the projectI help education and product teams build, connect, and deploy immersive experiences.
I’m Sharif Bayoumy, an XR developer and technical advisor at TU Delft XRZone. I work across the experience, the hardware, and the systems behind it.
A rough idea or a technical question is enough to start.
Real projects, shared teams, and the part I played.
From a shelf of headsets to an XR fleet that educators can actually run.
100+ headsets, 100+ students and teachers, and 50+ XR applications supported at TU Delft.
Explore the projectA virtual robotics lab for practising before stepping up to the real robot.
Supports 20+ concurrent virtual robot sessions for individual and collaborative learning.
Explore the projectTurning detailed 3D site scans into meshes ready for interactive virtual fieldwork.
Technical infrastructure and on-site support for immersive film at festival scale.
Physics-based hand interactions connecting haptic hardware with virtual environments.
Connecting educational XR content with headset-ready sign-in and application launch.
Start with the problem. We can work out the right scope together.
Turn an idea into something you can try on a headset. Test an interaction, a learning experience, or a hardware concept before committing to a full build.
A working prototype and a clearer next step.
Bring the headset, web platform, devices, and backend together. Useful for digital twins, shared XR sessions, custom hardware, and content delivery.
An XR experience that fits into your existing systems.
Review an approach, improve an interaction, or untangle a deployment problem. Get hands-on technical advice grounded in real XR projects.
A practical recommendation, a targeted fix, or a plan for the build.
Tell me what you’re trying to do. We’ll discuss the constraints, agree on a scope and deliverables, then plan the work and handover. You don’t need a technical brief to get in touch.
Tell me what you’re working onHave a project, a technical challenge, or a possible collaboration? A short outline is enough to start.